Qi̘v Shtevhuzpà (Shtev /ˈhuzpə/ [coral] [nail]) is a subtropical Large City located in the Felborton Community of the Tetbur Commune.
The name Qi̘v Shtevhuzpà is derived from the Tauric language, as Qi̘v Shtevhuzpà was founded by Helenys Āko, who was culturaly Tauric.
Climate
Qi̘v Shtevhuzpà has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 19°C (66°F). Qi̘v Shtevhuzpà receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Shtevhuzpà covers an area of nearly 279 km2 (111 mi2), and an average elevation of 700 m (2296 ft) above sea level.
Overview
Qi̘v Shtevhuzpà was founded durring the late 15th century in fall of the year 1375, by Helenys Āko. The establishment of Qi̘v Shtevhuzpà was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Helenys Āko struck deals with nearby nations and communities to establish Qi̘v Shtevhuzpà as a prison colony.
Qi̘v Shtevhuzpà was built using the conventions of Tauric durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Shtevhuzpà is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qi̘v Shtevhuzpà is is constructed arround a series of restrictive flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qi̘v Shtevhuzpà, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Qi̘v Shtevhuzpà makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Qi̘v Shtevhuzpà’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Qi̘v Shtevhuzpà possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Shtevhuzpà has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Shtevhuzpà has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Shtevhuzpà. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Shtevhuzpà's parks.
Qi̘v Shtevhuzpà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Shtevhuzpà.
Qi̘v Shtevhuzpà has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Shtevhuzpà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Shtevhuzpà has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Shtevhuzpà has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Shtevhuzpà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Shtevhuzpà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Shtevhuzpà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Shtevhuzpà's public wards, blessings, and other arcane systems.
Qi̘v Shtevhuzpà has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Qi̘v Shtevhuzpà possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Shtevhuzpà's grid is powered by a god's will and kindness.
Qi̘v Shtevhuzpà's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v Shtevhuzpà has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Shtevhuzpà has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v Shtevhuzpà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Shtevhuzpà's natural decorations nor waterways.
Qi̘v Shtevhuzpà has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Shtevhuzpà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Shtevhuzpà has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Shtevhuzpà is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v Shtevhuzpà's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Qi̘v Shtevhuzpà sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Begedhi, Seedling near Qi̘v Shtevhuzpà are known to be more aggressive than normal.
Qi̘v Shtevhuzpà's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Truename Magic energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 131
Farmers: 178
Farm Laborer: 367
Hunters: 213
Milk Maids: 165
Ranchers: 82
Ranch Hands: 176
Shepherds: 147
Farmland: 268033 m2
Cattle and Similar Creatures: 16545
Poultry: 198543
Swine: 13236
Sheep: 661
Goats: 132
Horses, Mounts, and Beasts of Burden: 6618
Craftsmen
Arms and Toolmakers: 127
Blacksmiths: 147
Bookbinders: 89
Buckle-makers: 93
Cabinetmakers: 137
Candlemakers: 206
Carpenters: 203
Clothmakers: 178
Coach and Harness Makers: 68
Coopers: 157
Copper, Brass, Tin, Zinc, and Lead Workers: 90
Copyists: 64
Cutlers: 56
Fabricworkers: 150
Farrier: 456
Furriers: 43
Glassworkers: 213
Gunsmiths: 142
Harness-Makers: 64
Hatters: 133
Hosiery Workers: 47
Jewelers: 73
Leatherwrights: 189
Locksmiths: 66
Matchstick makers: 108
Musical Instrument Makers: 95
Painters, Structures and Fixtures: 83
Paper Workers: 95
Plasterers: 89
Pursemakers: 116
Roofers: 68
Ropemakers: 67
Rugmakers: 64
Saddlers: 116
Scabbardmakers: 145
Scalemakers: 68
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 63
Shoemakers: 62
Soap and Tallow Workers: 224
Tailors: 378
Tanners: 80
Upholsterers: 90
Watchmakers: 94
Weavers: 189
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 45
Beer-Sellers: 95
Booksellers: 105
Butchers: 174
Chandlers: 169
Chicken Butchers: 176
Entrepreneurs: 67
Fine Clothiers: 161
Fishmongers: 157
Florists: 40
Potion Sellers: 114
Resellers: 275
Spice Merchants: 88
Wine-sellers: 132
Wheelwright: 108
Woodsellers: 63
Service workers
Bakers: 348
Barbers: 270
Coachmen: 97
Cooks: 287
Doctors: 148
Gamekeepers: 103
Grooms: 58
Hairdressers: 213
Healers: 176
Housekeepers: 194
Housemaids: 367
House Stewards: 183
Inns: 64
Laundry maids: 116
Maidservants: 200
Nursery Maids: 127
Pastrycooks: 228
Restaurateur: 264
Tavern Keepers: 264
Specialized Laborer
Ashworkers: 93
Bleachers: 59
Chemical Workers: 38
Coal Heavers: 140
In-Town Couriers: 153
Long Haul Couriers: 161
Dockyard Workers: 127
Gas Workers: 32
Hay Merchants: 55
Leech Collectors: 176
Millers: 161
Miners: 153
Oilmen and Polishers: 103
Postmen: 157
Pure Finder: 84
Skinners: 194
Sugar Refiners: 37
Tosher: 110
Warehousemen: 228
Watercarriers: 155
Watermen, Bargemen, etc.: 194
Skilled Laborers
Accountants: 84
Alchemist: 99
Clerk: 137
Dentists: 65
Educators: 167
Engineers: 98
Gardeners: 64
Mages: 50
Plumbers: 72
Pharmacist: 82
Professors: 29
Scientists: 49
Wizards: 28
Civil Servants
Adventurers: 61
Bankers: 95
Civil Clerks: 150
Civic Iudex: 71
Consultants: 43
Exorcist: 137
Fixers: 76
Kami Clerk: 136
Landlords: 133
Lawyers: 82
Legend Keepers: 112
Militia Officers: 472
Monks, Monastic: 213
Monks, Civic: 220
Historian, Oral: 140
Historian, Textual: 83
Policemen, Sheriffs, etc.: 169
Priests: 300
Rangers: 89
Rat Catchers: 105
Scholars: 106
Spiritualist: 127
Slayers: 37
Storytellers: 294
Military Officers: 254
Cottage Industries
Brewers: 206
Comfort Services: 264
Enchanters: 77
Herbalists: 72
Jaminators: 220
Needleworkers: 228
Potters: 118
Preserve Makers: 189
Quilters: 97
Seamsters: 300
Spinners: 183
Tinker: 72
Weaver: 178
Artists
Actors: 73
Architects: 26
Bards: 106
Costumers: 40
Dancers: 77
Drafters: 42
Engravers: 51
Fine Furniture Carpenters: 32
Glaziers: 71
Inlayers: 63
Musicians: 206
Painters, Art: 33
Playwrights: 70
Sculptors, Art: 59
Wood Carvers: 220
Writers: 228
Produce Industries
Butter Churners: 228
Canners: 183
Cheesmakers: 264
Ice Merchants: 29
Millers: 129
Picklers: 114
Smokers: 79
Stockmakers: 75
Tobacconists: 105
Tallowmakers: 140
24914 of Qi̘v Shtevhuzpà's population work within a Foundational Occupation.
1328 work in Agriculture
5579 work as Craftsmen
2014 work as Merchants
3707 work as Service Workers
2610 work as General Laborers
1024 work as Skilled Laborers
3705 work as Civil Servants
2204 work in Cottage Industries
1397 work as Artists
1346 work in Produce Industries
38620 of Qi̘v Shtevhuzpà's population do not work in a formal occupation, but do contribute to the local economy. 2647 (4%) are noncontributers.
Points of Interest
Qi̘v Shtevhuzpà produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.
The center of Qi̘v Shtevhuzpà's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Qi̘v Shtevhuzpà, swallowing large sections of the community. Qi̘v Shtevhuzpà lost 202 people, 182 livestock, and 79 buildings in the disaster. This disaster is often refereed to as The Heartache Swallowing.